https://www.androidauthority.com/samsung-one-ui-8-5-update-3547039/
#News #Samsung #Samsung #One #UI
Result Details

Oh no, it's happening. The first foray into #UI for my game. This will be the placeholder icon for one of the job types the units might be able to do if they are at the right tile and your civilisation has enough... blabla.
#GameDev #ProgrammerArt
remote monitoring console for a 1998 Hesston 565a tow-behind round baler.
disable auto & system checks -> rip arm off trying to dislodge a branch.
It's happening! Thanks to some great work behind the scenes by bruvzg, Godot just got real SVG support for user interfaces - they now scale rather than stay rasterized at the same resolution!
You'll also notice text stays sharp when scaled even without MSDF; another boon of the new oversampling system. The wait for Godot continues.
My TEDx talk »The Art of Speculative Software« just went online!
https://www.youtube.com/watch?v=G62mNC2b5bw
I discuss screen time, mathematics, and fictional design landscapes – but most importantly I call for more creativity, curiosity, and imagination in software design!
The new account switcher on Android properly supports landscape mode with dual pane view.
This is still work in progress and there is no ETA for rollout in Google apps.
[P] I've been working on the game project for my partner to deal with my anxiety, and I had a reason to look up the old site for the game Keepsake...
https://web.archive.org/web/20061105154246/http://wickedstudios.com/keepsake/swf/english.htm
I really miss flash sites, actually. I miss when websites were actually pretty and had art design chops. Bleh. This is the worst timeline.