I've made a loading screen because loading is taking quite a time on vita, and I'm seeing that it's the very last part of the scene taking most of the time, I need to investigate
I'm using the ResourceInteractiveLoader
I've made a loading screen because loading is taking quite a time on vita, and I'm seeing that it's the very last part of the scene taking most of the time, I need to investigate
I'm using the ResourceInteractiveLoader
I wrote strata to save myself a ton of time, and maybe it can help you too!
Check it out: https://github.com/retran/strata
It lets you draw all model textures consistently in one layered PSD and export them directly for #GodotEngine.
Yes, it added #Python to my build pipeline, but totally worth it!
Anyway, strata can also be used as a standalone tool – see the releases on GitHub.
#GodotEngine dev slaps top of script with a bug: "this boy can fit so many yield() calls"
Hey everybody! Recently, we created a shader that simulated an analog clock using polar coordinates, and we'll stick with this type of display a little longer. This time, I'll demonstrate how to program a fully customizable spinner based on similar principles. So, let's start coding! #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=KS67q_pOcD0
I want to start doing #BytesizedGodot videos highlighting useful plugins in the official #Godot Asset Library; things that would be useful in 90% of projects.
Does anyone have any suggestions? Godot 4 only, please, nothing that hasn't been updated past Godot 3.
Why does #GodotEngine 4.4 keep flipping this metadata back and forth? I am seeing this behavior in a number of resources that contain Arrays or Dictionaries.
#screenshotSunday #gameDev #GodotEngine KarTrak is a top down one-car racing game inspired by Atari's Gran Trak 10. Car is appropriately boxlike for placeholder art.
Speed-Up Mushrooms. Because apparently I need to have mushrooms in every one of my games
AAAAND IT'S OUT !
Egg Rolls: an egg rolling game for easter
Don't know what egg rolling is ? Play this game to find out hehe
#screenshotSunday #gameDev #GodotEngine mplementing viewports into my minigame scenes to make switching resolution/aspect ratio easier. When I get to the polish stage I can replace the classy wood-grain with bezels, or instructions, or something. Maybe add a CRT shader.
Egg Rolls is almost done, will release today !
rn I'm still using placeholder music for this but it works. Loving godot's new AudioStreamInteractive
just want to remind everyone that wind-up superstar is still on discount until the end of the month -> https://gogolassy.itch.io/wind-up-superstar
After 6 weeks of fiddling, my custom #cellular_automaton just crossed a major milestone: I built a fully functional S-R Latch with it.
This might be the last key component needed to prove it's #Turing_complete.
Feeling hyped. More updates (and logic gates!) coming soon.
The ballistic aiming is getting better but still has many problems to solve.
The visible trajectory here is just debug geometry. I'm planning to combine the trajectory visualization with the old laser sight modifier.
Dialogue Manager v3.6 is now available and comes with a bunch of new stuff, including some initial auto-complete for autoloads/mutations in the dialogue editor.
https://github.com/nathanhoad/godot_dialogue_manager/releases/tag/v3.6.0
Not technically a screenshot (or it is ? It's a shooting of a screen ???), but I had an idea for a game on PS Vita with Godot
A Lich, a phylactery and a wander around the wilds
A quest chain this time: destroy the undead! After resolving the fight (with allies) and killing the lich, you find a journal note talking about a phylactery - oh no! Let's go to Bone Hollow to destroy that phylactery before the lich rises again. But first, I must find the exit to the level, which proves to be no small feat...
Os presento a un nuevo bichejo: Clione limacina
Wishlist: https://store.steampowered.com/app/3488050/PhotophoBoy/