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I wrote strata to save myself a ton of time, and maybe it can help you too!

Check it out: github.com/retran/strata

It lets you draw all model textures consistently in one layered PSD and export them directly for #GodotEngine.

Yes, it added #Python to my build pipeline, but totally worth it! 😉

Anyway, strata can also be used as a standalone tool – see the releases on GitHub.

Command-line tool to export PBR textures (Albedo, Normal, ORM...) from named PSD layers. - retran/strata
GitHubGitHub - retran/strata: Command-line tool to export PBR textures (Albedo, Normal, ORM...) from named PSD layers.Command-line tool to export PBR textures (Albedo, Normal, ORM...) from named PSD layers. - retran/strata

Hey everybody! Recently, we created a shader that simulated an analog clock using polar coordinates, and we'll stick with this type of display a little longer. This time, I'll demonstrate how to program a fully customizable spinner based on similar principles. So, let's start coding! #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=KS67q_pOcD

A Lich, a phylactery and a wander around the wilds

youtu.be/YR2KiCFIX0g

A quest chain this time: destroy the undead! After resolving the fight (with allies) and killing the lich, you find a journal note talking about a phylactery - oh no! Let's go to Bone Hollow to destroy that phylactery before the lich rises again. But first, I must find the exit to the level, which proves to be no small feat...