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D3<p><strong>Wie man sich nicht vom Eulenbär fressen lässt</strong></p><p>Der Faerûn-Survival-Guide. Der ultimative Survival-Guide für alle Dungeons &amp; Dragons Fans!</p><ul><li>Der erste umfassende Reiseführer für den D&amp;D Kontinent Faerûn</li><li>Erfahrungsbericht eines kundigen Reisenden mit praktischen Überlebenstipps</li><li>Detaillierte Illustrationen der wichtigsten Orte und Kreaturen</li><li>Originelles Geschenk für alle Fans des erfolgreichsten Rollenspiels der Welt</li></ul><p>Offizielles Dungeons &amp; Dragons Handbuch – gewürzt mit ganz viel D&amp;D Humor!<br>Wie überlebst du die Begegnung mit einem Drachen? Was musst du bei einer Expedition ins Unterreich beachten? Und wie entkommst du einem gefräßigen Eulenbären? Dieser ultimative D&amp;D Guide sollte bei keiner Reise ins mystische Faerûn fehlen!<br>Humorvoll und informativ erzählt der drachenblütige Ranger Falgriss von seinen Reiseerfahrungen in die Vergessenen Reiche und liefert dir wertvolle Survival-Tipps, wie Dos and Don’ts in Calimhafen, Schlemmen in Feywild oder praktische Ratschläge im Umgang mit Monstern und Gefahren. Untermalt durch beeindruckende Zeichnungen und detailreiche Skizzen, ist dieses D&amp;D Buch ein unverzichtbarer Reisebegleiter für alle Dungeon Masters und Spieler*innen des legendären Rollenspiels, egal ob als Pen &amp; Paper-, Video- oder Brettspiel.</p><p>Mit diesem unentbehrlichen Wegweiser endet dein D&amp;D Abenteuer mit Ruhm und Ehre – und nicht im Magen eines gefräßigen Monsters!</p><p><a href="https://www.dnddeutsch.de/wie-man-sich-nicht-vom-eulenbaer-fressen-laesst/" rel="nofollow noopener noreferrer" target="_blank">https://www.dnddeutsch.de/wie-man-sich-nicht-vom-eulenbaer-fressen-laesst/</a></p><p><a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://www.dnddeutsch.de/tag/anne-toole/" target="_blank">#AnneToole</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://www.dnddeutsch.de/tag/bianca-isack/" target="_blank">#BiancaIsack</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://www.dnddeutsch.de/tag/bildband/" target="_blank">#Bildband</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://www.dnddeutsch.de/tag/birgit-reit/" target="_blank">#BirgitReit</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://www.dnddeutsch.de/tag/dorling-kindersley/" target="_blank">#DorlingKindersley</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://www.dnddeutsch.de/tag/faerun/" target="_blank">#Faerûn</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://www.dnddeutsch.de/tag/sebastian-twardokus/" target="_blank">#SebastianTwardokus</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://www.dnddeutsch.de/tag/simone-heller/" target="_blank">#SimoneHeller</a> <a rel="nofollow noopener noreferrer" class="hashtag u-tag u-category" href="https://www.dnddeutsch.de/tag/vergessene-reiche/" target="_blank">#VergesseneReiche</a></p>
MDMRN<p>New Idea: Fantasy Football teams that are all named for fantasy cities: the Menzoberranzan Spiders; the Barovian Bats; the Deephallow Hobbits...</p><p><a href="https://urusai.social/tags/NFL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NFL</span></a> <a href="https://urusai.social/tags/FantasyFootball" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FantasyFootball</span></a> <a href="https://urusai.social/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> <a href="https://urusai.social/tags/Silly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Silly</span></a> <a href="https://urusai.social/tags/Faerun" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Faerun</span></a> <a href="https://urusai.social/tags/DND" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DND</span></a> <a href="https://urusai.social/tags/LOTR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LOTR</span></a></p>
DnDFanatics<p>A new "Forgotten Realms Campaign Guide" is coming to D&amp;D in late 2025. We break out everything we know so far about this return to Faerûn.<br><a href="https://dungeonsanddragonsfan.com/forgotten-realms-campaign-guide/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">dungeonsanddragonsfan.com/forg</span><span class="invisible">otten-realms-campaign-guide/</span></a> <a href="https://dice.camp/tags/dnd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dnd</span></a> <a href="https://dice.camp/tags/dnd5e" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dnd5e</span></a> <a href="https://dice.camp/tags/dnd2024" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dnd2024</span></a> <a href="https://dice.camp/tags/dungeonsanddragons" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dungeonsanddragons</span></a> <a href="https://dice.camp/tags/forgottenrealms" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>forgottenrealms</span></a> <a href="https://dice.camp/tags/faerun" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>faerun</span></a> <a href="https://dice.camp/tags/wizardsofthecoast" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wizardsofthecoast</span></a> <a href="https://dice.camp/tags/wotc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wotc</span></a> <a href="https://dice.camp/tags/TTRPGs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPGs</span></a></p>
183231bcb<p><span>I think I am done with D&amp;D, and the reason is "evil species."<br><br>If you're writing speculative fiction, the fastest way to get me to lose interest in your setting is to say "members of this species are {always|usually} evil!" If your setting has evil species, then I do not care about the lore of the setting or any stories you tell in it.<br><br>For some kinds of games this doesn't matter. For example, in main-series </span><i>Super Mario Bros</i><span> games, Goombas are an enemy race, which would kill my enjoyment of the story...except it doesn't matter because the selling-point of a mainline Mario game has nothing to do with the story. <br><br>But in a role-playing game, where I am expected to care about my character and their place in the world, having evil species makes getting into the game impossible.<br><br>The trouble with Dungeons and Dragons is twofold.<br><br>First, every official D&amp;D setting has evil species. Hence, I am not interested in playing in any of the official D&amp;D settings as written.<br><br>"Just house rule it" is the usual refrain from those who believe D&amp;D is the only possible TTRPG. But in many D&amp;D settings, such as Faerun, the link between species and alignment is so deeply embedded in the lore that changing it would require rewriting the entire setting from scratch. The result wouldn't bear any resemblance to "canon" Faerun.<br><br>Eberron is different. It has evil species (including aberrations, undead, and fiends), but the species-alignment connection is not so tightly coupled with the setting that it couldn't be removed. It would be a nontrivial amount of work, but a dedicated homebrewer </span><i>could</i><span> remove evil species from Eberron. <br><br>A dedicated homebrewer could also write a whole new setting from scratch that doesn't have evil species. But that brings us to the second, and larger, problem with D&amp;D: the community.<br><br>If you even talk about the idea of making a D&amp;D setting with no evil species, or house-ruling Eberron to remove them, the D&amp;D community reacts with nothing less than outrage. Almost all such responses take one of three forms.<br><br>The first response is what I call the "denial-confirmation response." It usually goes something like this.</span></p><blockquote>Oh come on, this is a rediculous complaint to make about D&amp;D. The so-called evil races aren't REALLY always evil. {Drow|Goblins|Trolls|Orcs} are more often evil, but they CAN be neutral or even good, so how dare you complain that they are evil races? The only exceptions are the creatures that are literally made out of Evil energy, like fiends and undead.</blockquote>This bizarrely contradictory response starts out by denying the existence of evil species, before confirming that actually, D&amp;D <i>does</i><span> have evil species, of both the "always evil" and "usually evil" varieties. The creatures who make this argument always seem to think it's some sort of gotcha: they expect me to suddenly agree to like the official D&amp;D settings if they just repeat back the exact thing I dislike about it.<br><br>The second response is a variation of the is-ought fallacy. It usually goes something like</span><blockquote>We HAVE to have species X as an evil species, because they {were created by an evil god|need to consume flesh to survive|did something evil to become who they are|are literally made out of evil energy.}</blockquote><span>The trouble with this response is that species X is not real. All the lore about it is made up. If you made up some lore explaining "why" liches are evil in your world, then either<br>a)Change the lore, or<br>b)Accept that I will never be interested in playing in your setting.<br><br>The third, and perhaps most outlandish, response to my preference is a </span><a href="https://rationalwiki.org/wiki/Motte_and_bailey" rel="nofollow noopener noreferrer" target="_blank">motte-and-baily</a> argument which attempts to conflate "evil species" with "evil characters." Usually, this argument is accompanied by another motte-and-baily equting my preference not to play in a setting with evil species with somehow <i>forcing everyone else</i> not to play in a setting with evil species. It usually sounds something like this:<blockquote>D&amp;D is all about righteous heroes going into a dungeon to kill unambiguously evil orc slavers. We need evil species so that we can have clearly evil villains without needing a bunch of angst wondering whether they are okay to kill. Why do you have to shove your "morally gray" agenda into everything? Why can't you just let me enjoy my simple guilt-free dungeon-crawling game in peace?</blockquote><span>Putting aside the fact that no one is forcing you to stop playing games with evil species, evil "species" are not the same as evil "characters." The orc slavers at the end of the dungeon would still be just as unambiguously evil if they were human slavers.<br><br><br></span><a href="https://transfem.social/tags/DnD" rel="nofollow noopener noreferrer" target="_blank">#DnD</a> <a href="https://transfem.social/tags/DungeonsAndDragons" rel="nofollow noopener noreferrer" target="_blank">#DungeonsAndDragons</a> <a href="https://transfem.social/tags/EvilRaces" rel="nofollow noopener noreferrer" target="_blank">#EvilRaces</a> <a href="https://transfem.social/tags/EvilSpecies" rel="nofollow noopener noreferrer" target="_blank">#EvilSpecies</a> <a href="https://transfem.social/tags/Alignment" rel="nofollow noopener noreferrer" target="_blank">#Alignment</a> <a href="https://transfem.social/tags/Eberron" rel="nofollow noopener noreferrer" target="_blank">#Eberron</a> <a href="https://transfem.social/tags/Faerun" rel="nofollow noopener noreferrer" target="_blank">#Faerun</a><p></p>