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Bille Boo<p>Hai sempre desiderato che provare D&amp;D non richiedesse tutto quel malloppo di manuale? Sogni una versione ridotta all'osso?</p><p>Cinque &amp; Cinque è la mia versione ultraleggera, essenziale, modulare. Deriva da Microlite (per la precisione da M20 Fifth), ma con diverse idee originali. E insaporita con sano spirito toscano!</p><p>Gratuita, open source.</p><p>Mi aiutate a spargere la voce?</p><p><a href="https://dietroschermo.wordpress.com/downloads/cinque-cinque/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">dietroschermo.wordpress.com/do</span><span class="invisible">wnloads/cinque-cinque/</span></a></p><p><a href="https://livellosegreto.it/tags/gdr" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdr</span></a> <a href="https://livellosegreto.it/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a> <a href="https://livellosegreto.it/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://livellosegreto.it/tags/giochidiruolo" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>giochidiruolo</span></a> <a href="https://livellosegreto.it/tags/dnd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dnd</span></a> <a href="https://livellosegreto.it/tags/dnd5e" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dnd5e</span></a> <a href="https://livellosegreto.it/tags/dnd2024" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dnd2024</span></a> <a href="https://livellosegreto.it/tags/dnd5e24" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dnd5e24</span></a></p>
Gemma gemma ⭐️🔰🇺🇸 🇵🇭<p>Here is the Spell Points system I created for <a href="https://mstdn.plus/tags/DnD5E" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD5E</span></a> in 2021. It's a direct drop-in replacement for Spell Slots.</p><p>1. The maximum spell level a character can cast is equal to one-half their caster level, rounded up. This results in access to higher spell levels at the same caster levels as D&amp;D5e. A caster must reach Level 17 to cast a 9th Level spell.</p><p>(a thread)</p><p><a href="https://mstdn.plus/tags/DnD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD</span></a> <a href="https://mstdn.plus/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> <a href="https://mstdn.plus/tags/DnD5E14" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD5E14</span></a> <a href="https://mstdn.plus/tags/DnD5E24" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD5E24</span></a> <a href="https://mstdn.plus/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a></p>
Gemma gemma ⭐️🔰🇺🇸 🇵🇭<p>I appreciate that <a href="https://mstdn.plus/tags/Hasbro" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Hasbro</span></a> <a href="https://mstdn.plus/tags/WotC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WotC</span></a> decided this time, in the <a href="https://mstdn.plus/tags/DnD5E24" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD5E24</span></a> SRD 5.2, to include the Feats, instead of leaving them to the PHB.</p><p>However, I still feel that a class-based PC development system is an impediment, and that <a href="https://mstdn.plus/tags/DnD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD</span></a> could easily be converted to a classless system by simply converting all class features to Feats that all PCs can choose.</p><p>I also still think that a Spell Points system is better than Spell Slots, and it's easy to convert Slots to Points. <a href="https://mstdn.plus/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> <a href="https://mstdn.plus/tags/TRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TRPG</span></a> <a href="https://mstdn.plus/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a></p>
Gemma gemma ⭐️🔰🇺🇸 🇵🇭<p>That being said, the <a href="https://mstdn.plus/tags/DnD5E24" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD5E24</span></a> <a href="https://mstdn.plus/tags/WeaponMastery" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WeaponMastery</span></a> Properties also give rise to some interesting questions, like: </p><p>"What if I want a Shortsword that has the Push Mastery Property instead of the Vex Mastery Property?"</p><p>or "What if I had a faulty or cursed/pranked weapon that *always* Pushed, whether I wanted it to, or not?"</p><p>or "What if I want a weapon that has more than one Mastery Property?"</p><p>or "What if I had a cursed weapon that turned its Mastery Property back on its wielder?"</p><p><a href="https://mstdn.plus/tags/DnD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD</span></a> <a href="https://mstdn.plus/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> <a href="https://mstdn.plus/tags/DnD5E" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD5E</span></a></p>
Gemma gemma ⭐️🔰🇺🇸 🇵🇭<p><a href="https://mstdn.plus/tags/Hasbro" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Hasbro</span></a> <a href="https://mstdn.plus/tags/WotC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WotC</span></a> really screwed up the <a href="https://mstdn.plus/tags/TwoWeaponFighting" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TwoWeaponFighting</span></a> rules in <a href="https://mstdn.plus/tags/DnD5E24" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD5E24</span></a>.</p><p>It was complicated in <a href="https://mstdn.plus/tags/DnD5E14" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD5E14</span></a>; now they've made it worse, and added the complexity of Weapon Mastery properties on top of it.</p><p>Particularly bad is how they changed the Dual Wielder Feat and got rid of the +1 AC bonus, which was the only reason to take it. Now you get a +1 Str or Dex bonus, limited to 20.</p><p>The whole point of the +1 AC was to get around the 20 DEX limit, giving you effectively 22 DEX for AC. <a href="https://mstdn.plus/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> <a href="https://mstdn.plus/tags/DnD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD</span></a></p>
Gemma gemma ⭐️🔰🇺🇸 🇵🇭<p>IMO, Weapon Mastery in <a href="https://mstdn.plus/tags/DnD5E24" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD5E24</span></a> has some good ideas in it, but it also adds complexity that the game really didn't need. Complexity, especially during combat turns, makes the game even more cumbersome than it already is.</p><p>In my Tapestry RPG System, rather than "Weapon Mastery" skills, I simply give each weapon a "secondary damage type", so that a Sword, if used against an enemy resistant to slashing damage, will receive one die type lower bludgeoning or piercing damage (depending on type).</p>
Gemma gemma ⭐️🔰🇺🇸 🇵🇭<p>Unfortunately, the Hasbro design teams chose to hamstring this character concept in <a href="https://mstdn.plus/tags/DnD5E24" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD5E24</span></a>, because they decided to change the Dual Wielder Feat to giving a +1 DEX bonus (max 20) instead of a +1 AC bonus.</p><p>The entire point of the Feat in the 2014 Edition was to get the addition AC bonus after already maxing out your DEX.</p><p>The 2014 version was much simpler and better. You got one Bonus Action attack per turn, you got to use your hit/dmg bonus for off-hand attacks, you got +1 AC from the Feat.</p>